Core Diablo

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It’s interesting to see how much they’ve experimented with the formula, trying to figure out what’s “core Diablo” and essential to that addictive gameplay loop, and which aspects were left over from earlier dungeon crawlers and more traditional RPGs. But what I never appreciated is how much the storytelling has had to evolve as well: how much story really is appropriate for these games? How much can you build on the lore of this comically grim-dark fantasy world without its becoming too silly? Can a Diablo game make you cry?

Stay a while longer, and listen some more – Spectre Collie